Player Guide

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Rough text, will be modified and expanded on soon.. and rewritten in English..

Player Costing Values

Each Hunter costs 101 to play (100 is refunded if the player is on a bank/spawn square for more than 2 blocks)

Each Move costs a fraction of a HUC, starting at 0.001 (need to verify) and increases based on transaction size.

Each Destruct costs 1 HUC. A Destruct is an area of affect (AoE) attack which will kill enemies within range. The radius of the destruct is 2 squares (if you include the centre square you are standing on).

Aim of the Game

1. Walk over coins on the map and then take them to a bank.

2. Kill other hunters. If you kill another hunter, your hunter will have a value of 200 instead of 100. 300 if you kill another, and so on. If your Hunter is a 100 Valued, you will die if you are attacked. If your Hunter is 200 value and you are attacked (and you do not also attack at the same time / same block) you will go down to 100.

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To start

Assuming you are fully synced and the Unity Client is connected to the Daemon or the QT :

Make sure you have at least 120 HUCs in your wallet. 101 HUCs will be used to create a hunter and the rest will be used for movement and destructs.

1. Click the Hunter Tab in the Unity Client 2. Click +New Hunter

File:New Hunter.jpg