Difference between revisions of "Player Guide"

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2. Click +New Hunter
 
2. Click +New Hunter
  
[[File:New Hunter.jpg]]
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[[File:New Hunter.png]]

Revision as of 12:26, 3 July 2017

Rough text, will be modified and expanded on soon.. and rewritten in English..

Player Costing Values

Each Hunter costs 101 to play (100 is refunded if the player is on a bank/spawn square for more than 2 blocks)

Each Move costs a fraction of a HUC, starting at 0.001 (need to verify) and increases based on transaction size.

Each Destruct costs 1 HUC. A Destruct is an area of affect (AoE) attack which will kill enemies within range. The radius of the destruct is 2 squares (if you include the centre square you are standing on).

Aim of the Game

1. Walk over coins on the map and then take them to a bank.

2. Kill other hunters. If you kill another hunter, your hunter will have a value of 200 instead of 100. 300 if you kill another, and so on. If your Hunter is a 100 Valued, you will die if you are attacked. If your Hunter is 200 value and you are attacked (and you do not also attack at the same time / same block) you will go down to 100.

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To start

Assuming you are fully synced and the Unity Client is connected to the Daemon or the QT :

Make sure you have at least 120 HUCs in your wallet. 101 HUCs will be used to create a hunter and the rest will be used for movement and destructs.

1. Click the Hunter Tab in the Unity Client 2. Click +New Hunter

New Hunter.png